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Cmake if windows
Cmake if windows












cmake if windows
  1. CMAKE IF WINDOWS HOW TO
  2. CMAKE IF WINDOWS INSTALL

If you do not want to install portaudio into your system but would rather just have it get built as part of your own project (which may be particularly convenient on Windows), you may also use: add_subdirectory("path to PortAudio location" "some binary directory" EXCLUDE_FROM_ALL)ĮXCLUDE_FROM_ALL is not strictly necessary, but will ensure that targets which you don't use in your project won't get built. To define the "portaudio_static" and "portaudio" targets in your CMake project. If you installed PortAudio as described above in Building PortAudio stand-alone on Windows, OS X or Linux and the install prefix you used (CMAKE_INSTALL_PREFIX) is in your system PATH or CMAKE_MODULE_PATH CMake variable, you should be able to use: find_package(portaudio)

  • "portaudio_static" for a static library and.
  • PortAudio defines the following CMake targets: Both ASIO and the DirectX SDK are automatically searched for by the CMake script - if they are found, they will be enabled by default. So it should be safe to use CMAKESYSTEMPROCESSOR even if you're cross-compiling. Add custom Cmake flags if needed, for example: export CMAKEARGS-DSOMEFLAGON. According to the documentation, CMAKESYSTEMPROCESSOR returns the architecture of the CPU you're compiling for, while CMAKEHOSTSYSTEMPROCESSOR returns the achitecture of the CPU CMake is running on. If you want ASIO support you need to obtain the ASIO2 SDK from Steinberg and place it according to Building Portaudio for Windows with ASIO support using MSVC. If you are using older Windows version than Windows 10 and latest system.

    CMAKE IF WINDOWS HOW TO

    The following shows an example of how to build a release configuration (assuming the above command was executed previously in the same directory): C:\PABUILD> cmake -build. The equivalent of the following on POSIX'y systems: build_path> -G "Visual StuWin64"Īfter executing the above, you can either open the generated solution with Visual Studio or use CMake to invoke the build process. On Linux, CMake serves a very similar purpose to an autotools "configure" script - except it can generate build metadata apart from Makefiles.

    cmake if windows

    If you are unfamiliar with CMake, this section will provide some information on using CMake to build PortAudio. You should obtain a recent version of CMake from if you do not have one already.

    cmake if windows

    Building PortAudio stand-alone on Windows, OS X or LinuxĬMake can be used to generate Visual Studio solutions on Windows, Makefiles (on Linux and OS X) and build metadata for other build systems for PortAudio.














    Cmake if windows